if you play diciplined you can achieve victory, if not, the RNG kills you, or makes you mad. You brought us a game were our avatars can go mad. Normally its me, the person in the chair, in front of my pc. Madness: what other game your heros can go mad. I dont want to just repeat what others already mentioned like the narrator, the music and the style of the game but I just did so. Mass Effect had achivements which, if unlocked, gave you bonuses for new playthroughs- etc Star Ocean used this with battle trophies btw. I mean, a healer getting bonus dmg towards certain enemies is just sad RNG which we wont benefit from at all. So each hero become something unique etc and they truly became the slayer of X or Y because of their past/history and not because some RNG. How about: if you kill 200 undead you have a permanent bonus damage or crhit chance towards undead with 5% etc. One thing I do want is (.or rather changed): how about maybe giving the player small traits based on what they have done? instead of making everything random. I also enjoy that this is game take no prisoners and hold no hands, you will lose heroes if you dont pay attention and they will die in cruel/horrible freak accidents :) I love perks, the idea of perks, and that you allow people to upgrade and level characters. ![]() What I really enjoy the most of the game is the feeling of vanquishing strong mobs, the narrator how he comment during the battle and the big crit/blood images. we have already gone through this 10000 times.Įvery attack has a % hit chance/miss and at the moment the game doesnt say miss but dodge whenever the player roll a miss. HOW can an enemy with 0 dodge actualy DODGE? what sorcery is this? Originally posted by Riven:i have only one question.
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